HMH recently discontinued Classcraft's behavior management tools. Learn how LiveSchool fills the gaps.
Classcraft was an innovative tool that gamified classroom management and student engagement. It provided a platform where students could earn points for positive behavior, complete quests, and work together as a team. However, Classcraft has recently been discontinued and its new version with Houghton Mifflin Harcourt (HMH) no longer includes behavior management components.
LiveSchool is a points-based program that improves student behavior and school culture.
The LiveSchool features include:
LiveSchool focuses on supporting a positive school-wide behavior system. With the customizable nature of the platform, schools can build on the expectations and systems they already have in place and focus on engagement. This is achieved through creating meaningful reward systems, access to behavior data, and the ability to check in on teacher fidelity.
When creating a school-wide positive behavior system, administrators focus on making it easy for teachers, engaging for students, and manageable for themselves. LiveSchool engages all stakeholders in the process and takes the heavy lifting off of the team. Plus, it has a proven impact on student behavior.
Here’s how schools improved behavior and culture after implementing LiveSchool:
While both tools aimed to enhance student engagement and promote positive behavior, there are some key differences.
Classcraft was designed around the concept of gamification, using game mechanics to engage students.
LiveSchool, on the other hand, focuses on providing a comprehensive behavior management solution. It includes features like real-time behavior tracking, customizable rewards systems, and detailed behavior data reports.
While Classcraft provided a unique approach to student engagement, its discontinuation has left many educators looking for alternatives. LiveSchool fills that gap by offering a behavior management solution that encourages positive behavior and fosters a supportive learning community.
Classcraft was an innovative tool that gamified classroom management and student engagement. It provided a platform where students could earn points for positive behavior, complete quests, and work together as a team. However, Classcraft has recently been discontinued and its new version with Houghton Mifflin Harcourt (HMH) no longer includes behavior management components.
LiveSchool is a points-based program that improves student behavior and school culture.
The LiveSchool features include:
LiveSchool focuses on supporting a positive school-wide behavior system. With the customizable nature of the platform, schools can build on the expectations and systems they already have in place and focus on engagement. This is achieved through creating meaningful reward systems, access to behavior data, and the ability to check in on teacher fidelity.
When creating a school-wide positive behavior system, administrators focus on making it easy for teachers, engaging for students, and manageable for themselves. LiveSchool engages all stakeholders in the process and takes the heavy lifting off of the team. Plus, it has a proven impact on student behavior.
Here’s how schools improved behavior and culture after implementing LiveSchool:
While both tools aimed to enhance student engagement and promote positive behavior, there are some key differences.
Classcraft was designed around the concept of gamification, using game mechanics to engage students.
LiveSchool, on the other hand, focuses on providing a comprehensive behavior management solution. It includes features like real-time behavior tracking, customizable rewards systems, and detailed behavior data reports.
While Classcraft provided a unique approach to student engagement, its discontinuation has left many educators looking for alternatives. LiveSchool fills that gap by offering a behavior management solution that encourages positive behavior and fosters a supportive learning community.
Classcraft was an innovative tool that gamified classroom management and student engagement. It provided a platform where students could earn points for positive behavior, complete quests, and work together as a team. However, Classcraft has recently been discontinued and its new version with Houghton Mifflin Harcourt (HMH) no longer includes behavior management components.
LiveSchool is a points-based program that improves student behavior and school culture.
The LiveSchool features include:
LiveSchool focuses on supporting a positive school-wide behavior system. With the customizable nature of the platform, schools can build on the expectations and systems they already have in place and focus on engagement. This is achieved through creating meaningful reward systems, access to behavior data, and the ability to check in on teacher fidelity.
When creating a school-wide positive behavior system, administrators focus on making it easy for teachers, engaging for students, and manageable for themselves. LiveSchool engages all stakeholders in the process and takes the heavy lifting off of the team. Plus, it has a proven impact on student behavior.
Here’s how schools improved behavior and culture after implementing LiveSchool:
While both tools aimed to enhance student engagement and promote positive behavior, there are some key differences.
Classcraft was designed around the concept of gamification, using game mechanics to engage students.
LiveSchool, on the other hand, focuses on providing a comprehensive behavior management solution. It includes features like real-time behavior tracking, customizable rewards systems, and detailed behavior data reports.
While Classcraft provided a unique approach to student engagement, its discontinuation has left many educators looking for alternatives. LiveSchool fills that gap by offering a behavior management solution that encourages positive behavior and fosters a supportive learning community.
Classcraft was an innovative tool that gamified classroom management and student engagement. It provided a platform where students could earn points for positive behavior, complete quests, and work together as a team. However, Classcraft has recently been discontinued and its new version with Houghton Mifflin Harcourt (HMH) no longer includes behavior management components.
LiveSchool is a points-based program that improves student behavior and school culture.
The LiveSchool features include:
LiveSchool focuses on supporting a positive school-wide behavior system. With the customizable nature of the platform, schools can build on the expectations and systems they already have in place and focus on engagement. This is achieved through creating meaningful reward systems, access to behavior data, and the ability to check in on teacher fidelity.
When creating a school-wide positive behavior system, administrators focus on making it easy for teachers, engaging for students, and manageable for themselves. LiveSchool engages all stakeholders in the process and takes the heavy lifting off of the team. Plus, it has a proven impact on student behavior.
Here’s how schools improved behavior and culture after implementing LiveSchool:
While both tools aimed to enhance student engagement and promote positive behavior, there are some key differences.
Classcraft was designed around the concept of gamification, using game mechanics to engage students.
LiveSchool, on the other hand, focuses on providing a comprehensive behavior management solution. It includes features like real-time behavior tracking, customizable rewards systems, and detailed behavior data reports.
While Classcraft provided a unique approach to student engagement, its discontinuation has left many educators looking for alternatives. LiveSchool fills that gap by offering a behavior management solution that encourages positive behavior and fosters a supportive learning community.
Hannah works with the LiveSchool team as our Product Marketing Manager. She works diligently to help teachers and administrators improve school culture and student behavior.
She understands firsthand the challenges that LiveSchool addresses because she worked for seven years as a teacher in Metro Nashville Public Schools before joining the team full-time.
In addition to supporting educators achieve their culture vision, Hannah also enjoys rooting on the Cubs, playing tennis, trivia, and traveling!
As an educator, you want to create an engaging learning environment for your students. Both LiveSchool and the now discontinued Classcraft aimed to provide this experience. Though Classcraft has shifted its focus, LiveSchool continues to offer a tool for behavior management and student engagement.
Classcraft was an innovative tool that gamified classroom management and student engagement. It provided a platform where students could earn points for positive behavior, complete quests, and work together as a team. However, Classcraft has recently been discontinued and its new version with Houghton Mifflin Harcourt (HMH) no longer includes behavior management components.
LiveSchool is a points-based program that improves student behavior and school culture.
The LiveSchool features include:
LiveSchool focuses on supporting a positive school-wide behavior system. With the customizable nature of the platform, schools can build on the expectations and systems they already have in place and focus on engagement. This is achieved through creating meaningful reward systems, access to behavior data, and the ability to check in on teacher fidelity.
When creating a school-wide positive behavior system, administrators focus on making it easy for teachers, engaging for students, and manageable for themselves. LiveSchool engages all stakeholders in the process and takes the heavy lifting off of the team. Plus, it has a proven impact on student behavior.
Here’s how schools improved behavior and culture after implementing LiveSchool:
While both tools aimed to enhance student engagement and promote positive behavior, there are some key differences.
Classcraft was designed around the concept of gamification, using game mechanics to engage students.
LiveSchool, on the other hand, focuses on providing a comprehensive behavior management solution. It includes features like real-time behavior tracking, customizable rewards systems, and detailed behavior data reports.
While Classcraft provided a unique approach to student engagement, its discontinuation has left many educators looking for alternatives. LiveSchool fills that gap by offering a behavior management solution that encourages positive behavior and fosters a supportive learning community.
As an educator, you want to create an engaging learning environment for your students. Both LiveSchool and the now discontinued Classcraft aimed to provide this experience. Though Classcraft has shifted its focus, LiveSchool continues to offer a tool for behavior management and student engagement.
Classcraft was an innovative tool that gamified classroom management and student engagement. It provided a platform where students could earn points for positive behavior, complete quests, and work together as a team. However, Classcraft has recently been discontinued and its new version with Houghton Mifflin Harcourt (HMH) no longer includes behavior management components.
LiveSchool is a points-based program that improves student behavior and school culture.
The LiveSchool features include:
LiveSchool focuses on supporting a positive school-wide behavior system. With the customizable nature of the platform, schools can build on the expectations and systems they already have in place and focus on engagement. This is achieved through creating meaningful reward systems, access to behavior data, and the ability to check in on teacher fidelity.
When creating a school-wide positive behavior system, administrators focus on making it easy for teachers, engaging for students, and manageable for themselves. LiveSchool engages all stakeholders in the process and takes the heavy lifting off of the team. Plus, it has a proven impact on student behavior.
Here’s how schools improved behavior and culture after implementing LiveSchool:
While both tools aimed to enhance student engagement and promote positive behavior, there are some key differences.
Classcraft was designed around the concept of gamification, using game mechanics to engage students.
LiveSchool, on the other hand, focuses on providing a comprehensive behavior management solution. It includes features like real-time behavior tracking, customizable rewards systems, and detailed behavior data reports.
While Classcraft provided a unique approach to student engagement, its discontinuation has left many educators looking for alternatives. LiveSchool fills that gap by offering a behavior management solution that encourages positive behavior and fosters a supportive learning community.