LiveSchool vs. Classcraft: A Comparison Guide
Discover how LiveSchool helps schools improve student behavior and engagement with points, rewards, and real-time data, replacing Classcraft’s gamified tools.

What was Classcraft?
Classcraft was an innovative tool that gamified classroom management and student engagement. It provided a platform where students could earn points for positive behavior, complete quests, and work together as a team. However, Classcraft has recently been discontinued and its new version with Houghton Mifflin Harcourt (HMH) no longer includes behavior management components.
What is LiveSchool?
LiveSchool is a points-based program that improves student behavior and school culture.
The LiveSchool features include:
- Points: customize the rubric to award points for your school’s expectations
- Rewards: run a school store or host incentive activities where student’s points get them tangible items, privileges, or access to the VIP party.
- Recaps: weekly emails to students and their parents/guardians with a summary of their week’s points
- Insights: real-time data across your building to inform your team on student behavior
- House Points: run team competition with an engaging, real-time dashboard
LiveSchool focuses on supporting a positive school-wide behavior system. With the customizable nature of the platform, schools can build on the expectations and systems they already have in place and focus on engagement. This is achieved through creating meaningful reward systems, access to behavior data, and the ability to check in on teacher fidelity.
Why Do Schools Purchase LiveSchool?
When creating a school-wide positive behavior system, administrators focus on making it easy for teachers, engaging for students, and manageable for themselves. LiveSchool engages all stakeholders in the process and takes the heavy lifting off of the team. Plus, it has a proven impact on student behavior.
Here’s how schools improved behavior and culture after implementing LiveSchool:
- Del Valle reduced referrals by 82% and suspensions by 93%.
- Westdale Middle School decreased suspensions by 44% and truancy by 32%.
- How the Glendale School improved student belonging by 14% and teacher fidelity by 23%.
- Wirt High School improved referrals by 48% and attendance by 4% in 3 months.
How Do LiveSchool and the Old Classcraft Compare?
While both tools aimed to enhance student engagement and promote positive behavior, there are some key differences.
Classcraft was designed around the concept of gamification, using game mechanics to engage students.
LiveSchool, on the other hand, focuses on providing a comprehensive behavior management solution. It includes features like real-time behavior tracking, customizable rewards systems, and detailed behavior data reports.
Conclusion
While Classcraft provided a unique approach to student engagement, its discontinuation has left many educators looking for alternatives. LiveSchool fills that gap by offering a behavior management solution that encourages positive behavior and fosters a supportive learning community.
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